First post jam update 0.2


So i made a little update after the GMTK jam. Its in a sandboxy mode right now (you have a bunch of items laying around at the start so you get going quick). Its in a really prototypy state right now, but you guys can play around with it, that's all i care for. 

I removed the dice mechanics, since they have been implemented for the Jam and i don't think they really fit this type of game. It made playing the game a lot easier, since you don't have to select the different dice first before placing them, now you just left click anywhere in the gun sequencer and you place ammo.

Some of the other important changes are graphical in nature. Added a 2D ray tracing light. I think it looks quite interesting. Helps me spice things up graphics wise a lot and i can implement a ton of lights that react to the beat, right now it just blinks a bit and changes colors a bit. Nothing to fancy.

Added some more impact feedback when hitting the blobs, so it feels a bit more juicy. There is still a lot to be done in the juice department, but i think its on the right track.

Added 2 new songs. Though all songs are just stand ins for now. I have to do a lot of mastering work and so on to get it going. Each song can support different sounds for the bullets now, though only a bunch of sounds are changed so far (most songs use still use the same sounds for the bullets).

I also added early implementation of json files for certain things, so it provides a basis for future mod ability of the game. Not much going on and changing the files doesn't do anything right now, but its there.

So far that's most of it. I have made a lot of new things under the hood but those are not really worth mentioning. Hope you guys enjoy it as much as i do. Its really tough play-testing new features without getting stuck playing the game for 10 minutes :D

Files

DiceLoadedAudioGun_0.2.zip 57 MB
Aug 05, 2022

Get Dice Loaded Audio Gun

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