A downloadable game for Windows

This is my Entry for the GMTK 2022.

Ever felt like your guns should shoot to the rhythm of the Background Music? You like rolling Dice to see what you get? You just want to shoot things? Well here is the perfect combination of all 3 points for you.

Dice Loaded Audio Gun is a simple Wave-Shooter with some fancy gun shoot pattern sequencing going on which makes your gun shoot to the sound of the music. And best thing is, you can determine yourself how those shoot pattern look with the luck of the roll of the dice on your side.

Only Mouse + Keyboard control. Quick Tutorial is built in.

Everyone thank you for playing the game. Hope you have as much fun playing as i had making it.

Post Jam Update 0.2:

I uploaded a new version to show my further work on the project. Reworked a lot of things, made it look a bit fancier etc. Its in a sandbox mode now so you guys can play around with the game as you like (removed the menu so it gets you right into the game). Hope you enjoy playing it as much as i do.

Important: There is only one ammo type now that you can place on the different channels by just left clicking. You can remove ammo with just right clicking (dragging works with right clicking to delete more easily).

Colored Items -> Adds new specific 'bullet' channels

White Items -> Doubles the Pattern length (careful, effectively halves your fire rate)

Cassette Items -> Switches Song

You cant die right now :D

Download

Download
DiceLoadedAudioGun.zip 48 MB
Download
DiceLoadedAudioGun_0.2.zip 57 MB

Install instructions

Windows Only. Download - Unzip - Run exe.

Have fun!

Development log

Comments

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I really love what you made here! The base concept is really fun, hearing your gun shoot to the beat and figuring out what the best strategy is for avoiding the enemies, it's all very satisfying to me. I also think it's such a cool idea that you slow down walking while shooting so it's more incentivised to only hold shoot when you're shooting so you end up tapping to the rhythm of the dice you layed out for yourself. My only real gripe about this game is that every time I played I'd die to enemies being randomly spawned on top of me. I'd love to see this idea expanded with more enemy variety and some indicator for spawning enemies!

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I played a little bit more and I thought I'd share my gameplay recordings if you're interested.

At the end of this run a glitch happened where I became invinsible and was unable to move aside from using the 6-die. The glitch starts a little after 5:18.

This is just normal gameplay.

Hey thank you for making a vid of you playing. Really appreciate it and was quite interesting to see. The bug you encountered has been fixed in the new version. Would love me some feedback on the new version since i made a ton of improvements. Maybe you can give it another go?

Nice job on the update! Here's my feedback.

- While I can appreciate the added freedom and more straight forward nature of the gun sequencer it takes up a lot of space on the screen. Maybe being able to either hide the gun sequencer and/or only show the gun sequencer in-between waves would be better?

- The feedback on the blobs is really nice.

- I don't take damage? I'm not sure if this is intentional or not because you said the game is in a sandboxy mode right now.

- Showing a timer or being able to manually start the next wave instead of it spontaneously appearing would be appreciated.

- Bullet trails points towards the player's current position rather than the spot where it was shot from.


I'm not sure if you know these things but I'll say them just incase you don't realize them. If you already understand and recognize these then just ignore this part.

- Gaining more space on the gun sequencer isn't necessarily a benefit for the player. Having less spaces on the sequencer makes it's far easier to have rapid streams of bullets without stopping.

- The invincibility frames on the blobs indirectly nerf the multi-shot guns. Since the blobs go into invincibility after a single bullet you can't hit the same blob again with the other bullets of a multi-shot since they've already passed through the blob by the time the invincibility is over. Personally I like being able to shotgun a single enemy.

Hey thank you, i really appreciate the feedback. Your points have been duly noted. I will definitely work to improve most of it.

The sequencer is already a lot smaller in the current (not yet available) version. I'm not really sure it would be best to only show it between waves, and for that matter I'm not really sure i even wanna keep the waves. Dunno yet. I'm in the process of figuring out the most interesting progression system.

The missing dmg was more a mistake on my side. Forgot to remove the dev flag :D

Starting waves manually if i keep the wave system is def a good idea.

Bullet trails have already been fixed in the current version.

I am indeed aware that the sequencer length directly impacts the fire rate. I have already worked out a system on how to implement this in a more fair and interesting manner.

The invincibility frames on the blobs is def a matter of balancing. Im not really there yet, but will keep your input in mind for sure.

Again, thank you for your feedback.

Awesome concept and nice soundtrack! Great!

Thank you very much.